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Flutter Development

One codebase, two platforms, no feature drift.

Flutter builds iOS and Android applications from a single Dart codebase, compiled ahead of time to native machine code and rendering through its own engine rather than through platform widgets.

Controlling its own rendering is what makes Flutter behave consistently across devices and OS versions: the interface looks and behaves the same everywhere, because it is not depending on the platform's widget set.

Why we use it

The strongest practical argument is that features do not drift. With separate native codebases, one platform gradually falls behind the other and every change is estimated twice. One codebase removes that permanently, and for most business applications the performance is indistinguishable from native.

Where it is not the right answer: apps built around platform-specific capability — heavy camera and sensor work, deep OS integration, or a need for brand-new platform features the day they ship. Those are better native, and choosing correctly at the start matters because reversing the decision means rewriting the client.

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