Mobile Development
Flutter Development
One codebase, both platforms, no feature drift.
Flutter compiles a single Dart codebase to native machine code for iOS and Android, rendering through its own engine rather than through platform widgets. That is what makes it behave identically across devices and OS versions instead of subtly differing.
For most business applications the performance is indistinguishable from native, and the operational advantage is substantial: one place to make every change, one place to fix every defect, and no platform quietly falling behind the other.
We build customer-facing apps, internal field tools and companion apps to existing web platforms, including the offline behaviour that field use requires.
The problem
What this solves
Maintaining separate native codebases means every feature is specified once, estimated twice and built twice, and in practice one platform always lags. Over a few years the two apps diverge enough that they are effectively different products with the same name.
The alternative failure is choosing cross-platform for an app that genuinely needed native — one built around camera, sensors or deep OS integration — and discovering it a long way into the build, when changing course means rewriting the client.
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Two codebases drifting apart
Every change costs twice and one platform is always behind the other.
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Cross-platform chosen for the wrong app
A product built around sensors or deep OS integration fights the framework the whole way.
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Offline added late
Retrofitting local storage and sync into an online-first app means rewriting its data layer.
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Platform differences leaking everywhere
Notifications, biometrics and deep links handled inline instead of behind one interface.
Our approach
How we go about it
We decide native versus Flutter at the start, on the basis of what the app actually does rather than as a default. If the product is built around platform-specific capability, we will say so and recommend native, even though it is more work for us.
Where Flutter fits, we structure the app so the platform-specific parts are isolated behind a small interface. Push notifications, biometrics, deep links and store-specific behaviour differ, and keeping them contained stops those differences leaking through the codebase.
Offline behaviour is designed before the screens. Which data is cached, what queues, how conflicts resolve and what the user sees while something is pending are architectural decisions, and retrofitting them means rewriting the data layer.
Capabilities
What is included
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Flutter application architecture and state management
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Platform channel integration for native capabilities
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Responsive layouts across phone and tablet
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Offline storage and background synchronisation
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Automated build and release pipelines
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Migration from separate native codebases
Outcomes
What changes for you
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Feature parity by construction
One codebase means the two platforms cannot diverge.
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Consistent across devices
Flutter renders its own widgets, so behaviour does not vary with OS version.
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Offline designed in
Local-first storage with an explicit sync and conflict rule, decided before the screens exist.
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Honest platform advice
We recommend native when the product needs it, even though it is more work.
Frequently asked questions
Common questions about flutter development.
Is Flutter fast enough?
Can Flutter access native device features?
Can we add Flutter to an existing native app?
Deciding between Flutter and native?
Tell us what the app does and we will give you a straight recommendation, including when it should be native.